Speaker

Speaker Info

Name
Gordon Brown
Organization
Abertay University
Country
Scotland
Biography
Gordon is a seasoned computer artist and researcher specializing in exergaming, with over 13 years of experience in the video game industry. His career spans work with industry leaders such as Rockstar North, Ubisoft, Gameloft, and Rovio, where he developed expertise in 3D art production pipelines. Now based at Abertay University in Scotland, he focuses on research exploring the impact of avatar aesthetics and virtual environments on athletic performance in exergames. His work investigates how game design and art can enhance motivation, engagement, and physical activity through interactive digital experiences. He remains closely connected to the video game industry, integrating emerging trends and innovations in game development into his research and creative work.

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Presentation Info

Title
Exploring Visual Aesthetics and Performance in Indoor Cycling Exergames
Summary
Presenting T-Wrecks, an innovative exergame designed to enhance physical activity through gamified indoor cycling. Players control a dinosaur avatar across three virtual lanes by adjusting cycling speed: slow, medium, or fast. The game incorporates a dynamic difficulty adaptation system, determined by a 20-second maximal effort sprint during the games onboarding tutorial. This system personalizes the lane speeds based on the player’s fitness capacity, aiming to deliver a personalized physical difficulty level. A study with 12 healthy adults evaluated T-Wrecks’ effectiveness. Participants initially performed an incremental step test to exhaustion, to establish heart rate intensity zones on a Lode bike in a sports laboratory. Following this, participants played the game T-Wrecks, which consisted of the first play through onboarding sequence and then one level of standard gameplay. During gameplay, heart rate and rate of perceived exertion data were collected. Results revealed that most participants experienced moderate to vigorous exercise intensity during gameplay. Notably, T-Wrecks elicited higher motivation and lower perceived exertion compared to the step test. Participants reported that the game ""hid the effort required"" through its engaging mechanics, which enhanced enjoyment and reduced focus on physical strain. Despite participants having very different physical fitness abilities, the adaptive difficulty calibration effectively set a level of challenge across the participant group that was relative to their own personal fitness capability. The study demonstrates T-Wrecks’ potential to promote physical activity through engaging gameplay and personalized challenges.
Keynote

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