Speaker

Speaker Info

Name
Fares Kayali
Organization
University of Vienna
Country
Austria
Biography
Fares Kayali is full professor of digital education and learning at the Centre for Teacher Education at the University of Vienna. He is founder of the Computational Empowerment Lab, co-founder of the Positive Impact Games Lab and principal investigator of a number of projects situated at the intersection of design, people and technology. His research interests are situated in informatics, didactics, arts and HCI with a broad spectrum covering digital learning, teacher education, health care technology, game design and gamification, as well as music computing and interactive art.
Photo

Presentation Info

Title
StableHandVR - Virtual Reality Training for Restoring Hand and Finger Function
Summary
with Michael Bressler and Cosima Prahm Restoring hand and finger function after injury requires consistent exercise, but maintaining patient motivation is challenging due to the repetitive nature of traditional rehabilitation tasks. This talk discusses StableHandVR, a virtual reality (VR) serious game designed to enhance patient engagement and motivation in hand and finger rehabilitation exercises. The development process involved three stages: an initial prototype, Version 1, and Version 2, each evaluated for usability, feasibility, and motivational impact. The prototype was tested with 18 healthy participants and 7 patients with impaired hand function, confirming the game's acceptance and feasibility. Version 1, which included three weeks of training, was evaluated with 20 patients divided into an intervention group (playing the game) and a control group (watching 360° VR videos). Based on feedback, Version 2 incorporated further improvements and was tested with another set of 20 patients, with the control group performing hand exercises while watching VR videos. Motivation was assessed using the Intrinsic Motivation Inventory (IMI), and application quality was rated using the Mobile Application Rating Scale (MARS) and the System Usability Scale (SUS). User feedback was gathered through semi-structured interviews. In his talk Fares Kayali discusses how StableHandVR helped to effectively motivate patients to engage in rehabilitation exercises through storytelling, unlocking rewards, and immediate feedback. The game was well-received, easy to use, and feasible even for patients with severely limited hand function. Future advancements in optical finger tracking could enhance the game's accuracy and potential for unsupervised home use, making it a valuable tool for long-term rehabilitation.
Keynote