Program
9:00 – 10:00
Registration & Coffee
Main Room
10:00 – 11:00
Plenary Opening
John Harrison & Jurriaan van Rijswijk
An overview of 10 years GFHEU
Adam Gazzaly / Rafael Grossmann
Keynote
11:00 – 11:15
Coffee Break
Session Room 1
11:15 – 12:45
Play Behavior & Design Research
Danica Mast
The Participant Journey, Map for Playful Interaction in (semi-) Public Spaces
Liga Berzina
How to Understand and Change a Challenging Behavior at School
Sander Bakkes
How Pinball Play Supports Wellbeing
Zofia Einhorn
Call of Action – When Call of Duty Meets Call to Action
Session Room 2
11:15 – 12:45
Public Health & Prevention
David Wortley
How Gamification, Wearables, Lifestyle Medicine and AI Could Transform Public Health
Diana Eijgermans
The Influencergame: Empowering
Prevocational Students to Counter Health Misinformation through Serious Gaming
Drew Crecente
Gaming Against Violence: Bespoke Prosocial Video Games for Violence Prevention
Olivier Blanson Henkemans
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support
Session Room 3
11:15 – 12:45
Mental Health
Dylan Arnold
The Utilisation of Video Games to Maintain Mental Wellbeing in University Students: Assessing Depressive Symptoms through Ecological and Biopsychosocial Perspectives
Ellis Bartholomeus
POP: Power of Play
Emmie Koevoets
Play Behavior and Mental Health of Children With a Chronic Condition
Puck Noorlag
Grow It! – a Gamified Smartphone App to Promote Overall Mental Wellbeing
Session Room 4
11:15 – 12:45
Workshop:
How to Fund Your
Innovation
Stefan Hulsbergen, BOM
Session Room 5
11:15 – 12:45
Workshop:
Artificial Intelligence & Ethics
Spel van Centrum voor Ethiek
en Gezondheid
Suzanne Tholenaar, Games for Health
Mark van Kuijk, Games for Health
Jurriaan van Rijswijk, Games for Health
Session Room 6
11:15 – 12:45
Ongoing
Escaperoom
Games for Health
Play it Forward
Games for Health
Techno Tinder
Games for Health
12:45 – 14:00
Lunch & Demo Sessions
Session Room 1
14.00 – 15.30
Workshop:
Sustainability Scope 3
Sponsored by Philips
Robert Metzke, Philips
Rob Tieben, Games for Health
Jurriaan van Rijswijk, Games for Health
Session Room 2
14.00 – 15.30
Interventions
Fares Kayali
StableHandVR – Virtual Reality Training for Restoring Hand and Finger Function
Roger ter Heide
Innovating Healthcare Using XR and AI Technology
Ruud van der Wel
Respiratory Therapy through Gaming
Session Room 3
14.00 – 15.30
Training Tools & Education
Session Room 4
14.00 – 15.30
Workshop:
Pitch Your
Innovation!
ScaleUp
NLC
NL Investeert
Stefan Hulsbergen, BOM
Patrick van Eekeren
Session Room 5
14.00 – 15.30
Workshop:
Diagnostics & Screening
Marc Buise, Maastricht UMC+
Margot Mol
Session Room 6
14.00 – 15.30
Ongoing
Escaperoom
Games for Health
Play it Forward
Games for Health
Techno Tinder
Games for Health
15.30 – 15.45
Tea Break
Main Room
15.45 – 16.45
Keynote Session
Carlo van de Weijer
Keynote
Egge van de Poel
Keynote
John Harrison
Closing
16.45 – 17.00
Network Drinks
9:00 – 10:00
Registration & Coffee
Main Room
10:00 – 11:00
Plenary Opening
John Harrison & Jurriaan van Rijswijk
An overview of 10 years GFHEU
Lisette van Gemert
Keynote
11:00 – 11:15
Coffee Break
Session Room 1
11:15 – 12:45
Play Behavior & Design Research
Bard Wartena & Joanneke Weerdmeester
Design Rationales in E-Health Junior: Navigating the Playground of Design
Dennis Arts
Designing Tools for Interdisciplinary Collaboration: From Research Prototype to Digital and Tangible Boardgame
Stéphanie Carlier
Empowering Health: Personalised Serious Games and Gamification
Lorenzo James
Toward Enhancing Engagement in mHealth Apps: Balancing Health and Entertainment with AI-Driven Level Structures and Dark Game Design Patterns
Session Room 2
11:15 – 12:45
Transforming Healthcare Systems
Anne-Laure Héritier
Data-driven System for Autistic Care Using Mixed Reality Games
Carla Sílvia Fernandes
Enhancing Interprofessional Collaboration in Healthcare Using Escaperooms: a Pilot Study
Oscar Dalmau Ibañez
Healthcare Skills Toolbox: Enhance the Adaptability to New Scenarios
Charlotte Poot
Empowering Children Through the Hospital Hero App: A Serious Game to Reduce Fear and Anxiety for Radiological Examinations.
Session Room 3
11:15 – 12:45
Citizen Science
Session Room 4
11:15 – 12:45
Workshop:
Map Your
Innovation
Journey
Session Room 5
11:15 – 12:45
Workshop:
Open for Sponsoring
Session Room 6
11:15 – 12:45
Ongoing
Escaperoom
Games for Health
Play it Forward
Games for Health
Techno Tinder
Games for Health
12:45 – 14:00
Lunch & Demo Sessions
Session Room 1
14.00 – 15.30
Patient Engagement
Session Room 2
14.00 – 15.30
Rehab
Aurora Ruiz-Rodriguez
Design of an Exergame for Balance Recovery of Stroke Patients for a Home Environment
Gordon Brown
T-Wrecks: An Exergame Exploring Difficulty Adaptation and Player Engagement through Lane-Based Movement
Joke Veltman
Melody Game: Music Training App for Deaf CI Users
Session Room 3
14.00 – 15.30
Workshop:
Open for Sponsoring
Session Room 4
14.00 – 15.30
Workshop:
Scale Up Your Innovation
Session Room 5
14.00 – 15.30
Workshop:
Open for Sponsoring
Session Room 6
14.00 – 15.30
Ongoing
Escaperoom
Games for Health
Play it Forward
Games for Health
Techno Tinder
Games for Health
15.30 – 15.45
Tea Break
Main Room
15.45 – 16.45
Keynote Session
Stefanie Jansen Kosterink
Keynote
John Harrison
Closing ceremony & video
16.45 – 17.00