Program
Day 1
9:00 – 10:00
Registration & Coffee
Main Room
10:00 – 11:00
Plenary Opening
John Harrison & Jurriaan van Rijswijk
An overview of 10 years GFHEU
Marco Beijersbergen
Games 4 Society: How Gaming Can Improve Remote Sensing of the Earth
11:00 – 11:15
Coffee Break
Session Room 1
11:15 – 12:45
Play Behavior & Design Research
Danica Mast
The Participant Journey, Map for Playful Interaction in (semi-) Public Spaces
Liga Berzina
How to Understand and Change a Challenging Behavior at School
Sander Bakkes
How Pinball Play Supports Wellbeing
Zofia Einhorn
Winning Hearts: The Quest Where Health Meets Gamification
Session Room 2
11:15 – 12:45
Public Health & Prevention
David Wortley
How Gamification, Wearables, Lifestyle Medicine and AI Could Transform Public Health
Diana Eijgermans
The Influencergame: Empowering
Prevocational Students to Counter Health Misinformation through Serious Gaming
Drew Crecente
Gaming Against Violence: Bespoke Prosocial Video Games for Violence Prevention
Olivier Blanson Henkemans
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support
Session Room 3
11:15 – 12:45
Mental Health
Dylan Arnold
Video Games: A Tool for Mental Health or a Risk Factor?
Ellis Bartholomeus
POP: Power of Play
Emmie Koevoets
Play Behavior and Mental Health of Children With a Chronic Condition
Puck Noorlag
Grow It! – a Gamified Smartphone App to Promote Overall Mental Wellbeing
Session Room 4
11:15 – 12:45
Experienced investors teach you how to better raise funding for your start-up innovation.
Stephan Hulsbergen, BOM
Foyer
11:15 – 12:45
Ongoing events
Escaperoom
Games for Health
Play it Forward
Games for Health
Coded Club Games
Coded Club
From Research to Reality:
The Future of Health, Work & AI
ZenStorm
12:45 – 14:00
Lunch & Demo Sessions
Session Room 1
14.00 – 15.30
Turn the collective ideas for transforming supply chains into one sustainable, achievable action plan.
Robert Metzke, Philips
Els Ducheyne, Johnson & Johnson
Jurriaan van Rijswijk, Games for Health
Sponsored by Philips
Session Room 2
14.00 – 15.30
Discuss practices and ethical considerations of using AI in healthcare, using real-world case studies.
Danielle Sent, Spel van Centrum voor Ethiek en Gezondheid
Rob Tieben, Games for Health
Hosted by Spel van Centrum voor Ethiek en Gezondheid
Session Room 3
14.00 – 15.30
Training Tools & Education
Wout van Nierop
A Game as a Tool for Learning a Surgical Procedure
Chris Heger
Vasoview Vessel Harvesting Gaming System
Olivier Hokke
Game-based training
Wouter Sluis-Thiescheffer
Education Escape Room for Mental Health Professionals
Session Room 4
14.00 – 15.30
Start-ups pitch their ideas for direct feedback from an audience of experienced investors.
ScaleUp
NLC
NL Investeert
Stephan Hulsbergen, BOM
Patrick van Eekeren
Foyer
14.00 – 15.30
Ongoing events
Escaperoom
Games for Health
Play it Forward
Games for Health
Coded Club Games
Coded Club
From Research to Reality:
The Future of Health, Work & AI
ZenStorm
15.30 – 15.45
Tea Break
Main Room
15.45 – 16.45
Keynote Session
Carlo van de Weijer
The Future of AI, Who’s at the Wheel?
John Harrison
Closing
16.45 – 17.45
Network Drinks
Day 2
9:00 – 10:00
Registration & Coffee
Main Room
10:00 – 11:00
Plenary Opening
John Harrison & Jurriaan van Rijswijk
An overview of 10 years GFHEU
Egge van der Poel
Data, Complexity, Learning
Lisette van Gemert-Pijnen
Digitalization and Smart Use of Data
11:00 – 11:15
Coffee Break
Session Room 1
11:15 – 12:45
Play Behavior & Design Research
Bard Wartena & Joanneke Weerdmeester
Design Rationales in E-Health Junior: Navigating the Playground of Design
Dennis Arts
Designing Tools for Interdisciplinary Collaboration: From Research Prototype to Digital and Tangible Boardgame
Stéphanie Carlier
Empowering Health: Personalised Serious Games and Gamification
Lorenzo James
Toward Enhancing Engagement in mHealth Apps: Balancing Health and Entertainment with AI-Driven Level Structures and Dark Game Design Patterns
Session Room 2
11:15 – 12:45
Transforming Healthcare Systems
Anne-Laure Héritier
Data-driven System for Autistic Care Using Mixed Reality Games
Julie Vranken
Remote Monitoring@Home: Transforming Care Towards Hybrid Care
Oscar Dalmau Ibañez
Healthcare Skills Toolbox: Enhance the Adaptability to New Scenarios
Charlotte Poot
Empowering Children Through the Hospital Hero App: A Serious Game to Reduce Fear and Anxiety for Radiological Examinations.
Session Room 3
11:15 – 12:45
Citizen Science
Berry Hermans & Mark van Kuijk
UNMASK – Citizen Science Contribution to Research
Session Room 4
11:15 – 12:45
Understand common bottlenecks and learn from both reflections and experiences.
Hosted by National Health Care Institute
Foyer
11:15 – 12:45
Ongoing events
Escaperoom
Games for Health
Play it Forward
Games for Health
Coded Club Games
Coded Club
From Research to Reality:
The Future of Health, Work & AI
ZenStorm
12:45 – 14:00
Lunch & Demo Sessions
Session Room 1
Session Room 2
14.00 – 15.30
Rehab
Ruud van der Wel
Respiratory Therapy through Gaming
Gordon Brown
T-Wrecks: An Exergame Exploring Difficulty Adaptation and Player Engagement through Lane-Based Movement
Joke Veltman
Melody Game: Music Training App for Deaf CI Users
Natasja Paulssen
AR ExerGames: Promoting Physical Activity Through Augmented Reality
Session Room 3
14.00 – 15.30
Fares Kayali
StableHandVR – Virtual Reality Training for Restoring Hand and Finger Function
Roger ter Heide
Innovating Healthcare Using XR and AI Technology
Session Room 4, backstage
14.00 – 15.30
Design a standardized approach for scaling up and successfully implementing healthcare innovations across multiple healthcare institutions.
Hosted by National Health Care Institute & Games for Health
Session Room 4
14.00 – 15.30
Learn about the importance and application of early health technology and implementation assessment from experts in the field.
Meyke Roosink, University of Twente
Stephanie Jansen-Kosterink, Roessingh Rehabilitation Centre
Lisette van Gemert-Pijnen, University of Twente
Ruud Verdaasdonk, University of Twente
Hosted by University of Twente & Roessingh Rehabilitation Centre
Foyer
14.00 – 15.30
Ongoing events
Escaperoom
Games for Health
Play it Forward
Games for Health
Coded Club Games
Coded Club
From Research to Reality:
The Future of Health, Work & AI
ZenStorm
15.30 – 15.45
Tea Break
Main Room
15.45 – 16.45
Keynote Session
Stephanie Jansen-Kosterink
Broaden Our Horizon: A Different View on the Evaluation of Games for Health
John Harrison
Closing ceremony & video
16.45 – 17.45