Presentations
Every presentation presented at GFHEU2025. That’s a lot of knowledge!
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Title | Name | Presentation |
---|---|---|
A Game as a Tool for Learning a Surgical Procedure | Wout van Nierop | wout_vannierop__gfheu__2025.pdf |
Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on "Dark" Gamification | Lorenzo James | lorenzo_james__gfheu__2025.pdf |
Autonomy For All - Aumens | Vincent Eurlings | vincent_eurlings__pitch__gfheu__2025.pdf |
Broaden Our Horizon: A Different View on the Evaluation of Games for Health. | Stephanie Jansen-Kosterink | stephanie_jansen__gfheu__2025.pdf |
Citizen Science Games as a Research Tool | Berry Hermans | berry_hermans__mark_vankuijk__gfheu__2025.pdf |
Citizen Science Games as a Research Tool / How to Fail a Shipping Test Multiple Times | Mark van Kuijk | mark_vankuijk__gfheu__2025.pdf |
Citizen Science: What We Learned From the Past for the Future | René Luigies | rene_luigies__gfheu__2025.pdf |
Consistent Venture Building and Financing in Healthcare | Stephan Hulsbergen | workshop_howtofundyourinnovation__bom__gfheu__2025.pdf |
Cracking the Code. Practical Tools to Transform Challenging Behavior | Liga Berzina | liga_berzina__gfheu__2025.pdf |
Data-driven Systems for Autistic Teens Using Mixed Reality Games | Anne-Laure Héritier | annelaure_heritier__gfheu__2025.pdf |
Data, Complexity, Learning | Egge van der Poel | egge_vanderpoel__gfheu__2025.pdf |
Designing tools for interdisciplinary collaboration: from research prototype to digital and tangible boardgame | Dennis Arts | dennis_arts__gfheu__2025.pdf |
Development, Evaluation, and Future of Grow It!: a Gamified Smartphone App to Promote Overall Mental Wellbeing | Puck Noorlag | puck_noorlag__gfheu__2025_1.pdf |
Digitalization and Smart Use of Data | Lisette van Gemert-Pijnen | lisette_vangemert__gfheu__2025.pdf |
Don't Forget to Play | Ellis Bartholomeus | ellis_bartholomeus__gfheu__2025.pdf |
Education Escape Room for Mental Health Professionals | Wouter Sluis-Thiescheffer | wouter_sluisthiescheffer__gfheu__2025.pdf |
Empowering Children Through the Hospital Hero App: A Serious Game to reduce fear and anxiety for radiological examinations. | Charlotte Poot | charlotte_poot__gfheu__2025.pdf |
Empowering Education: Customizable Memory Games for Dyslexia and Dyscalculia | Dick Janssen | dick_janssen__pitch__gfheu__2025.pdf |
Empowering Health : Personalised Serious Games and Gamification | Stéphanie Carlier | stephanie_carlier__gfheu__2025.pdf |
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support | Olivier Blanson Henkemans | olivier_blansonhenkemans__gfheu__2025.pdf |
ETAIN 5G Scientist | Anna Higueras | anna_higueras__gfheu__2025.pdf |
Exploring Visual Aesthetics and Performance in Indoor Cycling Exergames | Gordon Brown | gordon_brown__gfheu__2025.pdf |
Freequency Maakt Grip op je Tinnitus met Serious Gaming Mogelijk | Sophie Asveld | sophie_asveld__pitch__gfheu__2025.pdf |
Game-based training | Olivier Hokke | gametailors__gfheu__2025.pdf |
Games 4 Society: How Gaming Can Improve Remote Sensing of the Earth | Marco Beijersbergen | marco_beijersbergen__gfheu__2025.pdf |
Gaming Against Violence: History and Evolution of Bespoke Prosocial Video Games for Violence Prevention | Drew Crecente | drew_crecente__gfheu__2025.pdf |
Healthcare Skills Toolbox | Oscar Dalmau | oscar_dalmau__gfheu__2025.pdf |
How Gamification, Wearables, Lifestyle Medicine and AI could transform Public Health | David Wortley | david_wortley__gfheu__2025.pdf |
How Pinball Play Supports Wellbeing | Sander Bakkes | sander_bakkes__gfheu__2025.pdf |
Innovations in Healthcare Using XR and AI Technology | Roger ter Heide | roger_terheide__gfheu__2025.pdf |
Launching Floortje AI | Martijn Gemmink | floortje__gfheu__2025_1.pdf |
Launching Floortje AI | Laura Steman | floortje__gfheu__2025.pdf |
Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives | Bard Wartena | bard_wartena__joanneke_weerdmeester__gfheu__2025.pdf |
Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives | Joanneke Weerdmeester | bard_wartena__joanneke_weerdmeester__gfheu__2025_1.pdf |
Melody Game for Music Training for Cochlear Implant Users | Joke Veltman | joke_veltman__gfheu__2025.pdf |
Rehab Re-Imagined | Remco Hoogendijk | remco_hoogendijk__gfheu__2025.pdf |
Remote Monitoring in Chronic Obstructive Lung Disease | Ruben Knevels | julie_vranken__ruben_knevels__gfheu__2025_1.pdf |
Remote Monitoring@Home: Transforming Care Towards Hybrid Care | Julie Vranken | julie_vranken__ruben_knevels__gfheu__2025.pdf |
Respiratory Training Using Technological (Gaming) Solutions for Patients With Severe (Multiple) Disabilities | Ruud van der Wel | ruud_vanderwel__gfheu__2025.pdf |
Sickle Cell Adventures: Self-management Through Play for Children Aged 4-12 Years | Kelsey Bruins | kelsey_bruins__pitch__gfheu__2025.pdf |
StableHandVR - Virtual Reality Training for Restoring Hand and Finger Function | Fares Kayali | fares_kayali__gfheu__2025.pdf |
The Future of AI, Who's at the Wheel? | Carlo van de Weijer | carlo_vandeweijer__gfheu__2025.pdf |
The Influencergame: Empowering Prevocational Students to Counter Health Misinformation through Serious Gaming | Diana Eijgermans | diana_eijgermans__gfheu__2025.pdf |
The Participant Journey Map for Playful Interaction in (semi-)Public Spaces | Danica Mast | danica_mast__gfheu__2025.pdf |
The Role of Play in Mental Health of Children With a Chronic Physical Condition | Emmie Koevoets | emmie_koevoets__gfheu__2025.pdf |
Vasoview Vessel Harvesting Gaming System | Chris Heger | chris_heger__gfheu__2025.pdf |
Video Games: A Tool for Mental Health or a Risk Factor? | Dylan Arnold | dylan_arnold__gfheu__2025.pdf |
Winning Hearts: The Quest Where Health Meets Gamification | Zofia Einhorn | zofia_einhorn__gfheu__2025.pdf |
Workshop: Patient Engagement / Pitch: Budiyu - Your Buddy to Get Grip on Your Health | Teun Schutte | teun_schutte__pitch__gfheu__2025.pdf |