Presentations

Every presentation presented at GFHEU2025. That’s a lot of knowledge!

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TitleNamePresentation
A Game as a Tool for Learning a Surgical Procedure Wout van Nierop wout_vannierop__gfheu__2025.pdf
Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on "Dark" Gamification Lorenzo James lorenzo_james__gfheu__2025.pdf
Autonomy For All - Aumens Vincent Eurlings vincent_eurlings__pitch__gfheu__2025.pdf
Broaden Our Horizon: A Different View on the Evaluation of Games for Health. Stephanie Jansen-Kosterink stephanie_jansen__gfheu__2025.pdf
Citizen Science Games as a Research Tool Berry Hermans berry_hermans__mark_vankuijk__gfheu__2025.pdf
Citizen Science Games as a Research Tool / How to Fail a Shipping Test Multiple Times Mark van Kuijk mark_vankuijk__gfheu__2025.pdf
Citizen Science: What We Learned From the Past for the Future René Luigies rene_luigies__gfheu__2025.pdf
Consistent Venture Building and Financing in Healthcare Stephan Hulsbergen workshop_howtofundyourinnovation__bom__gfheu__2025.pdf
Cracking the Code. Practical Tools to Transform Challenging Behavior Liga Berzina liga_berzina__gfheu__2025.pdf
Data-driven Systems for Autistic Teens Using Mixed Reality Games Anne-Laure Héritier annelaure_heritier__gfheu__2025.pdf
Data, Complexity, Learning Egge van der Poel egge_vanderpoel__gfheu__2025.pdf
Designing tools for interdisciplinary collaboration: from research prototype to digital and tangible boardgame Dennis Arts dennis_arts__gfheu__2025.pdf
Development, Evaluation, and Future of Grow It!: a Gamified Smartphone App to Promote Overall Mental Wellbeing Puck Noorlag puck_noorlag__gfheu__2025_1.pdf
Digitalization and Smart Use of Data Lisette van Gemert-Pijnen lisette_vangemert__gfheu__2025.pdf
Don't Forget to Play Ellis Bartholomeus ellis_bartholomeus__gfheu__2025.pdf
Education Escape Room for Mental Health Professionals Wouter Sluis-Thiescheffer wouter_sluisthiescheffer__gfheu__2025.pdf
Empowering Children Through the Hospital Hero App: A Serious Game to reduce fear and anxiety for radiological examinations. Charlotte Poot charlotte_poot__gfheu__2025.pdf
Empowering Education: Customizable Memory Games for Dyslexia and Dyscalculia Dick Janssen dick_janssen__pitch__gfheu__2025.pdf
Empowering Health : Personalised Serious Games and Gamification Stéphanie Carlier stephanie_carlier__gfheu__2025.pdf
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support Olivier Blanson Henkemans olivier_blansonhenkemans__gfheu__2025.pdf
ETAIN 5G Scientist Anna Higueras anna_higueras__gfheu__2025.pdf
Exploring Visual Aesthetics and Performance in Indoor Cycling Exergames Gordon Brown gordon_brown__gfheu__2025.pdf
Freequency Maakt Grip op je Tinnitus met Serious Gaming Mogelijk Sophie Asveld sophie_asveld__pitch__gfheu__2025.pdf
Game-based training Olivier Hokke gametailors__gfheu__2025.pdf
Games 4 Society: How Gaming Can Improve Remote Sensing of the Earth Marco Beijersbergen marco_beijersbergen__gfheu__2025.pdf
Gaming Against Violence: History and Evolution of Bespoke Prosocial Video Games for Violence Prevention Drew Crecente drew_crecente__gfheu__2025.pdf
Healthcare Skills Toolbox Oscar Dalmau oscar_dalmau__gfheu__2025.pdf
How Gamification, Wearables, Lifestyle Medicine and AI could transform Public Health David Wortley david_wortley__gfheu__2025.pdf
How Pinball Play Supports Wellbeing Sander Bakkes sander_bakkes__gfheu__2025.pdf
Innovations in Healthcare Using XR and AI Technology Roger ter Heide roger_terheide__gfheu__2025.pdf
Launching Floortje AI Martijn Gemmink floortje__gfheu__2025_1.pdf
Launching Floortje AI Laura Steman floortje__gfheu__2025.pdf
Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives Bard Wartena bard_wartena__joanneke_weerdmeester__gfheu__2025.pdf
Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives Joanneke Weerdmeester bard_wartena__joanneke_weerdmeester__gfheu__2025_1.pdf
Melody Game for Music Training for Cochlear Implant Users Joke Veltman joke_veltman__gfheu__2025.pdf
Rehab Re-Imagined Remco Hoogendijk remco_hoogendijk__gfheu__2025.pdf
Remote Monitoring in Chronic Obstructive Lung Disease Ruben Knevels julie_vranken__ruben_knevels__gfheu__2025_1.pdf
Remote Monitoring@Home: Transforming Care Towards Hybrid Care Julie Vranken julie_vranken__ruben_knevels__gfheu__2025.pdf
Respiratory Training Using Technological (Gaming) Solutions for Patients With Severe (Multiple) Disabilities Ruud van der Wel ruud_vanderwel__gfheu__2025.pdf
Sickle Cell Adventures: Self-management Through Play for Children Aged 4-12 Years Kelsey Bruins kelsey_bruins__pitch__gfheu__2025.pdf
StableHandVR - Virtual Reality Training for Restoring Hand and Finger Function Fares Kayali fares_kayali__gfheu__2025.pdf
The Future of AI, Who's at the Wheel? Carlo van de Weijer carlo_vandeweijer__gfheu__2025.pdf
The Influencergame: Empowering Prevocational Students to Counter Health Misinformation through Serious Gaming Diana Eijgermans diana_eijgermans__gfheu__2025.pdf
The Participant Journey Map for Playful Interaction in (semi-)Public Spaces Danica Mast danica_mast__gfheu__2025.pdf
The Role of Play in Mental Health of Children With a Chronic Physical Condition Emmie Koevoets emmie_koevoets__gfheu__2025.pdf
Vasoview Vessel Harvesting Gaming System Chris Heger chris_heger__gfheu__2025.pdf
Video Games: A Tool for Mental Health or a Risk Factor? Dylan Arnold dylan_arnold__gfheu__2025.pdf
Winning Hearts: The Quest Where Health Meets Gamification Zofia Einhorn zofia_einhorn__gfheu__2025.pdf
Workshop: Patient Engagement / Pitch: Budiyu - Your Buddy to Get Grip on Your Health Teun Schutte teun_schutte__pitch__gfheu__2025.pdf