Program

The program is here! Scroll down to see the GFHEU2025 program.

Day 1

9:00 – 10:00

Registration & Coffee

Podium Hall

10:00 – 11:00

Plenary Opening

John Harrison & Jurriaan van Rijswijk
An overview of 10 years GFHEU

Marco Beijersbergen
Games 4 Society: How Gaming Can Improve Remote Sensing of the Earth

11:00 – 11:15

Coffee Break

Podium Hall

11:15 – 12:45

Play Behavior & Design Research

Danica Mast
The Participant Journey, Map for Playful Interaction in (semi-) Public Spaces

Liga Berzina
How to Understand and Change a Challenging Behavior at School

Sander Bakkes
How Pinball Play Supports Wellbeing

Zofia Einhorn
Winning Hearts: The Quest Where Health Meets Gamification

Session Room 2

11:15 – 12:45

Mental Health

Dylan Arnold
Video Games: A Tool for Mental Health or a Risk Factor?

Ellis Bartholomeus
POP: Power of Play

Emmie Koevoets
Play Behavior and Mental Health of Children With a Chronic Condition

Puck Noorlag
Grow It! – a Gamified Smartphone App to Promote Overall Mental Wellbeing

Session Room 3

11:15 – 12:45

Public Health & Prevention

 David Wortley
How Gamification, Wearables, Lifestyle Medicine and AI Could Transform Public Health

Diana Eijgermans
The Influencergame: Empowering
Prevocational Students to Counter Health Misinformation through Serious Gaming

Drew Crecente
Gaming Against Violence: Bespoke Prosocial Video Games for Violence Prevention

Olivier Blanson Henkemans
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support

Session Room 4

11:15 – 12:45

Experienced investors teach you how to better raise funding for your start-up innovation.

Stephan Hulsbergen, BOM

Foyer

12:45 – 14:00

Lunch & Demo Sessions

Podium Hall

14.00 – 15.30

Turn the collective ideas for transforming supply chains into one sustainable, achievable action plan.

Robert Metzke, Philips
Els Ducheyne, DiCE
Hüseyin Keke, Ruhr University Bochum
Jurriaan van Rijswijk, Games for Health

Sponsored by Philips

Session Room 2

14.00 – 15.30

Training Tools & Education

Wout van Nierop
A Game as a Tool for Learning a Surgical Procedure

Mark van Kuijk
How to Fail a Shipping Test Multiple Times

Chris Heger
Vasoview Vessel Harvesting Gaming System

Olivier Hokke
Game-based training

Wouter Sluis-Thiescheffer
Education Escape Room for Mental Health Professionals

Session Room 3

14.00 – 15.30

Discuss practices and ethical considerations of using AI in healthcare, using real-world case studies.

Danielle Sent, Jheronimus Academy of Data Science
Laura Steman, Floortje App BV
Martijn Gemmink, Floortje App BV
Ildikó Vajda, Netherlands Patients Federation

Session Room 4

14.00 – 15.30

Start-ups pitch their ideas for direct feedback from an audience of experienced investors.

With experts from PitchScaleUpCapitalBrabant DevelopmentVGZNLC and Philips Foundation.

Experts:
Stephan Hulsbergen, BOM
Patrick van Eekeren, M&I/Partners
Jeroen Cremers, ScaleUp Capital
Nils van Herpen, Cooperation VGZ

Pitches:
Kelsey Bruins
Sickle Cell Adventures: Self-management Through Play for Children Aged 4-12 Years

Renske Hebing
Empowering Patients with Low Socioeconomic Status: An Interactive Approach to Improve Medication Adherence and Health Equity

Teun Schutte
Budiyu – Where care continues between appointments

Sophie Asveld
Freequency Maakt Grip op je Tinnitus met Serious Gaming Mogelijk

Vincent Eurlings
Autonomy For All – Aumens

Dick Janssen
Empowering Education: Customizable Memory Games for Dyslexia and Dyscalculia

Foyer

15.30 – 15.45

Tea Break

Podium Hall

15.45 – 16.45

Keynote Session

Carlo van de Weijer
The Future of AI, Who’s at the Wheel?

Laura Steman & Martijn Gemmink
Floortje

Joep de Groot
Change is Coming: Q&A Session with Chairman of the Board of CZ

Mark Janssen
Q&A Session with Chairman of the Board of the National Health Care Institute

John Harrison
Closing

16.45 – 17.45

Network Drinks

Day 2

9:00 – 10:00

Registration & Coffee

Podium Hall

10:00 – 11:00

Plenary Opening

John Harrison & Jurriaan van Rijswijk
Plenary opening

Lisette van Gemert-Pijnen
Digitalization and Smart Use of Data

Egge van der Poel
Data, Complexity, Learning

11:00 – 11:15

Coffee Break

Podium Hall

11:15 – 12:45

Understand common bottlenecks and learn from both reflections and experiences.

Teresa Cardoso Ribeiro-Van den Muijzenberg, National Health Care Institute
Nicolette Bodewes
, Games for Health

Hosted by National Health Care Institute

Session Room 2

11:15 – 12:45

Play Behavior & Design Research

Bard Wartena & Joanneke Weerdmeester
Design Rationales in E-Health Junior: Navigating the Playground of Design

Dennis Arts
Designing Tools for Interdisciplinary Collaboration: From Research Prototype to Digital and Tangible Boardgame

Stéphanie Carlier
Empowering Health: Personalised Serious Games and Gamification

Lorenzo James
Toward Enhancing Engagement in mHealth Apps: Balancing Health and Entertainment with AI-Driven Level Structures and Dark Game Design Patterns

Session Room 3

11:15 – 12:45

Transforming Healthcare Systems

Anne-Laure Héritier
Data-driven System for Autistic Care Using Mixed Reality Games

Julie Vranken & Ruben Knevels
Remote Monitoring@Home: Transforming Care Towards Hybrid Care

Oscar Dalmau Ibañez
Healthcare Skills Toolbox: Enhance the Adaptability to New Scenarios

Charlotte Poot
Empowering Children Through the Hospital Hero App: A Serious Game to Reduce Fear and Anxiety for Radiological Examinations.

Session Room 4

11:15 – 12:45

Citizen Science

René Luigies
Citizen Science: What We Learned From the Past for the Future

Berry Hermans & Mark van Kuijk
UNMASK – Citizen Science Contribution to Research

Anna Higueras
ETAIN 5G Scientist

Session Room 5

11:15 – 12:45

Réka Deuten-Makkai
Digital Inclusion in Healthcare Using a Game

Foyer

12:45 – 14:00

Lunch & Demo Sessions

Podium Hall

14.00 – 15.30

Design a standardized approach for scaling up and successfully implementing healthcare innovations across multiple healthcare institutions.

Jurriaan van Rijswijk, Games for Health

Hosted by National Health Care Institute & Games for Health

Session Room 2

14.00 – 15.30

Patient Engagement

Teun Schutte & Wendy Maas
& Réka Deuten-Makkai
Building an Inclusive, Data-driven and Value-based Healthcare System

Session Room 3

14.00 – 15.30

Rehab

Ruud van der Wel
Respiratory Therapy through Gaming

Gordon Brown
T-Wrecks: An Exergame Exploring Difficulty Adaptation and Player Engagement through Lane-Based Movement

Joke Veltman
Melody Game: Music Training App for Deaf CI Users

Natasja Paulssen
AR ExerGames: Promoting Physical Activity Through Augmented Reality

Session Room 4

14.00 – 15.30

XR in Health

Remco Hoogendijk
Rehab Re-Imagined

Fares Kayali
StableHandVR – Virtual Reality Training for Restoring Hand and Finger Function

Roger ter Heide
Innovating Healthcare Using XR and AI Technology

Gert-Jan Brok & Joep Janssen
XR in Rehabilitation Care

Session Room 5

14.00 – 15.30

Learn about the importance and application of early health technology and implementation assessment from experts in the field.

Meyke Roosink, University of Twente
Stephanie Jansen-Kosterink, Roessingh Rehabilitation Centre
Lisette van Gemert-Pijnen, University of Twente
Ruud Verdaasdonk, University of Twente

Hosted by University of Twente & Roessingh Rehabilitation Centre

Foyer

15.30 – 15.45

Tea Break

Podium Hall

15.45 – 16.45

Keynote Session

Stephanie Jansen-Kosterink
Broaden Our Horizon: A Different View on the Evaluation of Games for Health

John Harrison
Closing ceremony & video

16.45 – 17.45

Network Drinks