Program

The preliminary program is here! Scroll down to see the GFHEU2025 program.

9:00 – 10:00

Registration & Coffee

Main Room

10:00 – 11:00

Plenary Opening

John Harrison & Jurriaan van Rijswijk
An overview of 10 years GFHEU

Adam Gazzaly / Rafael Grossmann
Keynote

11:00 – 11:15

Coffee Break

Session Room 1

11:15 – 12:45

Play Behavior & Design Research

Danica Mast
The Participant Journey, Map for Playful Interaction in (semi-) Public Spaces

Liga Berzina
How to Understand and Change a Challenging Behavior at School

Sander Bakkes
How Pinball Play Supports Wellbeing

Zofia Einhorn
Call of Action – When Call of Duty Meets Call to Action

Session Room 2

11:15 – 12:45

Public Health & Prevention

David Wortley
How Gamification, Wearables, Lifestyle Medicine and AI Could Transform Public Health

Diana Eijgermans
The Influencergame: Empowering
Prevocational Students to Counter Health Misinformation through Serious Gaming

Drew Crecente
Gaming Against Violence: Bespoke Prosocial Video Games for Violence Prevention

Olivier Blanson Henkemans
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support

Session Room 3

11:15 – 12:45

Mental Health

Dylan Arnold
The Utilisation of Video Games to Maintain Mental Wellbeing in University Students: Assessing Depressive Symptoms through Ecological and Biopsychosocial Perspectives

Ellis Bartholomeus
POP: Power of Play

Emmie Koevoets
Play Behavior and Mental Health of Children With a Chronic Condition

Puck Noorlag
Grow It! – a Gamified Smartphone App to Promote Overall Mental Wellbeing

Session Room 4

11:15 – 12:45

Workshop:
How to Fund Your Innovation

Stefan Hulsbergen, BOM

Session Room 5

11:15 – 12:45

Workshop:
Artificial Intelligence & Ethics

Spel van Centrum voor Ethiek
en Gezondheid

Suzanne Tholenaar, Games for Health
Mark van Kuijk, Games for Health
Jurriaan van Rijswijk, Games for Health

Session Room 6

11:15 – 12:45

Ongoing

Escaperoom
Games for Health

Play it Forward
Games for Health

Techno Tinder
Games for Health

12:45 – 14:00

Lunch & Demo Sessions

Session Room 1

14.00 – 15.30

Workshop:
Sustainability Scope 3

Sponsored by Philips

Robert Metzke, Philips
Rob Tieben, Games for Health
Jurriaan van Rijswijk, Games for Health

Session Room 2

14.00 – 15.30

Interventions

Fares Kayali
StableHandVR – Virtual Reality Training for Restoring Hand and Finger Function

Roger ter Heide
Innovating Healthcare Using XR and AI Technology

Ruud van der Wel
Respiratory Therapy through Gaming

Session Room 3

14.00 – 15.30

Training Tools & Education

Session Room 4

14.00 – 15.30

Workshop:
Pitch Your Innovation!

ScaleUp
NLC
NL Investeert

Stefan Hulsbergen, BOM
Patrick van Eekeren

Session Room 5

14.00 – 15.30

Workshop:
Diagnostics & Screening

Marc Buise, Maastricht UMC+
Margot Mol

Session Room 6

14.00 – 15.30

Ongoing

Escaperoom
Games for Health

Play it Forward
Games for Health

Techno Tinder
Games for Health

15.30 – 15.45

Tea Break

Main Room

15.45 – 16.45

Keynote Session

Carlo van de Weijer
The Future of AI, Who’s at the Wheel?

John Harrison
Closing

16.45 – 17.00

Network Drinks

9:00 – 10:00

Registration & Coffee

Main Room

10:00 – 11:00

Plenary Opening

John Harrison & Jurriaan van Rijswijk
An overview of 10 years GFHEU

Egge van de Poel
Keynote

Lisette van Gemert
Keynote

11:00 – 11:15

Coffee Break

Session Room 1

11:15 – 12:45

Play Behavior & Design Research

Bard Wartena & Joanneke Weerdmeester
Design Rationales in E-Health Junior: Navigating the Playground of Design

Dennis Arts
Designing Tools for Interdisciplinary Collaboration: From Research Prototype to Digital and Tangible Boardgame

Stéphanie Carlier
Empowering Health: Personalised Serious Games and Gamification

Lorenzo James
Toward Enhancing Engagement in mHealth Apps: Balancing Health and Entertainment with AI-Driven Level Structures and Dark Game Design Patterns

Session Room 2

11:15 – 12:45

Transforming Healthcare Systems

Anne-Laure Héritier
Data-driven System for Autistic Care Using Mixed Reality Games

Carla Sílvia Fernandes
Enhancing Interprofessional Collaboration in Healthcare Using Escaperooms: a Pilot Study

Oscar Dalmau Ibañez
Healthcare Skills Toolbox: Enhance the Adaptability to New Scenarios

Charlotte Poot
Empowering Children Through the Hospital Hero App: A Serious Game to Reduce Fear and Anxiety for Radiological Examinations.

Session Room 3

11:15 – 12:45

Citizen Science

Session Room 4

11:15 – 12:45

Workshop:
Map Your Innovation Journey

Session Room 5

11:15 – 12:45

Workshop:
Open for Sponsoring

Session Room 6

11:15 – 12:45

Ongoing

Escaperoom
Games for Health

Play it Forward
Games for Health

Techno Tinder
Games for Health

12:45 – 14:00

Lunch & Demo Sessions

Session Room 1

14.00 – 15.30

Patient Engagement

Session Room 2

14.00 – 15.30

Rehab

Aurora Ruiz-Rodriguez
Design of an Exergame for Balance Recovery of Stroke Patients for a Home Environment

Gordon Brown
T-Wrecks: An Exergame Exploring Difficulty Adaptation and Player Engagement through Lane-Based Movement

Joke Veltman
Melody Game: Music Training App for Deaf CI Users

Session Room 3

14.00 – 15.30

Workshop:
Open for Sponsoring

Session Room 4

14.00 – 15.30

Workshop:
Scale Up Your Innovation

Session Room 5

14.00 – 15.30

Workshop:
Open for Sponsoring

Session Room 6

14.00 – 15.30

Ongoing

Escaperoom
Games for Health

Play it Forward
Games for Health

Techno Tinder
Games for Health

15.30 – 15.45

Tea Break

Main Room

15.45 – 16.45

Keynote Session

Stefanie Jansen Kosterink
Keynote

John Harrison
Closing ceremony & video

16.45 – 17.00

Network Drinks