Program
Day 1
9:00 – 10:00
Registration & Coffee
Podium Hall
10:00 – 11:00
Plenary Opening
John Harrison & Jurriaan van Rijswijk
An overview of 10 years GFHEU
Marco Beijersbergen
Games 4 Society: How Gaming Can Improve Remote Sensing of the Earth
11:00 – 11:15
Coffee Break
Podium Hall
11:15 – 12:45
Play Behavior & Design Research
Danica Mast
The Participant Journey, Map for Playful Interaction in (semi-) Public Spaces
Liga Berzina
How to Understand and Change a Challenging Behavior at School
Sander Bakkes
How Pinball Play Supports Wellbeing
Zofia Einhorn
Winning Hearts: The Quest Where Health Meets Gamification
Session Room 2
11:15 – 12:45
Mental Health
Dylan Arnold
Video Games: A Tool for Mental Health or a Risk Factor?
Ellis Bartholomeus
POP: Power of Play
Emmie Koevoets
Play Behavior and Mental Health of Children With a Chronic Condition
Puck Noorlag
Grow It! – a Gamified Smartphone App to Promote Overall Mental Wellbeing
Session Room 3
11:15 – 12:45
Public Health & Prevention
David Wortley
How Gamification, Wearables, Lifestyle Medicine and AI Could Transform Public Health
Diana Eijgermans
The Influencergame: Empowering
Prevocational Students to Counter Health Misinformation through Serious Gaming
Drew Crecente
Gaming Against Violence: Bespoke Prosocial Video Games for Violence Prevention
Olivier Blanson Henkemans
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support
Session Room 4
11:15 – 12:45
Experienced investors teach you how to better raise funding for your start-up innovation.
Stephan Hulsbergen, BOM
Foyer
11:15 – 12:45
Escaperoom
Games for Health
Play it Forward
Games for Health
Coded Games
Coded Club
From Research to Reality:
The Future of Health, Work & AI
ZenStorm
12:45 – 14:00
Lunch & Demo Sessions
Podium Hall
14.00 – 15.30
Turn the collective ideas for transforming supply chains into one sustainable, achievable action plan.
Robert Metzke, Philips
Els Ducheyne, DiCE
Hüseyin Keke, Ruhr University Bochum
Jurriaan van Rijswijk, Games for Health
Sponsored by Philips
Session Room 2
14.00 – 15.30
Training Tools & Education
Wout van Nierop
A Game as a Tool for Learning a Surgical Procedure
Mark van Kuijk
How to Fail a Shipping Test Multiple Times
Chris Heger
Vasoview Vessel Harvesting Gaming System
Olivier Hokke
Game-based training
Wouter Sluis-Thiescheffer
Education Escape Room for Mental Health Professionals
Session Room 3
14.00 – 15.30
Discuss practices and ethical considerations of using AI in healthcare, using real-world case studies.
Danielle Sent, Jheronimus Academy of Data Science
Laura Steman, Floortje App BV
Martijn Gemmink, Floortje App BV
Ildikó Vajda, Netherlands Patients Federation
Session Room 4
14.00 – 15.30
Start-ups pitch their ideas for direct feedback from an audience of experienced investors.
With experts from Pitch, ScaleUpCapital, Brabant Development, VGZ, NLC and Philips Foundation.
Experts:
Stephan Hulsbergen, BOM
Patrick van Eekeren, M&I/Partners
Jeroen Cremers, ScaleUp Capital
Nils van Herpen, Cooperation VGZ
Pitches:
Kelsey Bruins
Sickle Cell Adventures: Self-management Through Play for Children Aged 4-12 Years
Renske Hebing
Empowering Patients with Low Socioeconomic Status: An Interactive Approach to Improve Medication Adherence and Health Equity
Teun Schutte
Budiyu – Where care continues between appointments
Sophie Asveld
Freequency Maakt Grip op je Tinnitus met Serious Gaming Mogelijk
Vincent Eurlings
Autonomy For All – Aumens
Dick Janssen
Empowering Education: Customizable Memory Games for Dyslexia and Dyscalculia
Foyer
14.00 – 15.30
Escaperoom
Games for Health
Play it Forward
Games for Health
Coded Games
Coded Club
From Research to Reality:
The Future of Health, Work & AI
ZenStorm
15.30 – 15.45
Tea Break
Podium Hall
15.45 – 16.45
Keynote Session
Carlo van de Weijer
The Future of AI, Who’s at the Wheel?
Laura Steman & Martijn Gemmink
Floortje
Joep de Groot
Change is Coming: Q&A Session with Chairman of the Board of CZ
Mark Janssen
Q&A Session with Chairman of the Board of the National Health Care Institute
John Harrison
Closing
16.45 – 17.45
Network Drinks
Day 2
9:00 – 10:00
Registration & Coffee
Podium Hall
10:00 – 11:00
Plenary Opening
John Harrison & Jurriaan van Rijswijk
Plenary opening
Lisette van Gemert-Pijnen
Digitalization and Smart Use of Data
Egge van der Poel
Data, Complexity, Learning
11:00 – 11:15
Coffee Break
Podium Hall
11:15 – 12:45
Understand common bottlenecks and learn from both reflections and experiences.
Teresa Cardoso Ribeiro-Van den Muijzenberg, National Health Care Institute
Nicolette Bodewes, Games for Health
Hosted by National Health Care Institute
Session Room 2
11:15 – 12:45
Play Behavior & Design Research
Bard Wartena & Joanneke Weerdmeester
Design Rationales in E-Health Junior: Navigating the Playground of Design
Dennis Arts
Designing Tools for Interdisciplinary Collaboration: From Research Prototype to Digital and Tangible Boardgame
Stéphanie Carlier
Empowering Health: Personalised Serious Games and Gamification
Lorenzo James
Toward Enhancing Engagement in mHealth Apps: Balancing Health and Entertainment with AI-Driven Level Structures and Dark Game Design Patterns
Session Room 3
11:15 – 12:45
Transforming Healthcare Systems
Anne-Laure Héritier
Data-driven System for Autistic Care Using Mixed Reality Games
Julie Vranken & Ruben Knevels
Remote Monitoring@Home: Transforming Care Towards Hybrid Care
Oscar Dalmau Ibañez
Healthcare Skills Toolbox: Enhance the Adaptability to New Scenarios
Charlotte Poot
Empowering Children Through the Hospital Hero App: A Serious Game to Reduce Fear and Anxiety for Radiological Examinations.
Session Room 4
11:15 – 12:45
Citizen Science
René Luigies
Citizen Science: What We Learned From the Past for the Future
Berry Hermans & Mark van Kuijk
UNMASK – Citizen Science Contribution to Research
Anna Higueras
ETAIN 5G Scientist
Session Room 5
11:15 – 12:45
Réka Deuten-Makkai
Digital Inclusion in Healthcare Using a Game
Foyer
11:15 – 12:45
Escaperoom
Games for Health
Play it Forward
Games for Health
Coded Games
Coded Club
From Research to Reality:
The Future of Health, Work & AI
ZenStorm
12:45 – 14:00
Lunch & Demo Sessions
Podium Hall
14.00 – 15.30
Design a standardized approach for scaling up and successfully implementing healthcare innovations across multiple healthcare institutions.
Jurriaan van Rijswijk, Games for Health
Hosted by National Health Care Institute & Games for Health
Session Room 2
14.00 – 15.30
Patient Engagement
Teun Schutte & Wendy Maas
& Réka Deuten-Makkai
Building an Inclusive, Data-driven and Value-based Healthcare System
Session Room 3
14.00 – 15.30
Rehab
Ruud van der Wel
Respiratory Therapy through Gaming
Gordon Brown
T-Wrecks: An Exergame Exploring Difficulty Adaptation and Player Engagement through Lane-Based Movement
Joke Veltman
Melody Game: Music Training App for Deaf CI Users
Natasja Paulssen
AR ExerGames: Promoting Physical Activity Through Augmented Reality
Session Room 4
14.00 – 15.30
XR in Health
Remco Hoogendijk
Rehab Re-Imagined
Fares Kayali
StableHandVR – Virtual Reality Training for Restoring Hand and Finger Function
Roger ter Heide
Innovating Healthcare Using XR and AI Technology
Gert-Jan Brok & Joep Janssen
XR in Rehabilitation Care
Session Room 5
14.00 – 15.30
Learn about the importance and application of early health technology and implementation assessment from experts in the field.
Meyke Roosink, University of Twente
Stephanie Jansen-Kosterink, Roessingh Rehabilitation Centre
Lisette van Gemert-Pijnen, University of Twente
Ruud Verdaasdonk, University of Twente
Hosted by University of Twente & Roessingh Rehabilitation Centre
Foyer
14.00 – 15.30
Escaperoom
Games for Health
Play it Forward
Games for Health
Coded Games
Coded Club
From Research to Reality:
The Future of Health, Work & AI
ZenStorm
15.30 – 15.45
Tea Break
Podium Hall
15.45 – 16.45
Keynote Session
Stephanie Jansen-Kosterink
Broaden Our Horizon: A Different View on the Evaluation of Games for Health
John Harrison
Closing ceremony & video
16.45 – 17.45