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Anna Higueras |
Ideas for Change |
Spain |
ETAIN 5G Scientist |
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Anne-Laure Héritier |
DiverSsiTy SA |
Switzerland |
Data-driven Systems for Autistic Teens Using Mixed Reality Games |
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Bard Wartena |
NHL Stenden University of Applied Sciences |
The Netherlands |
Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives |
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Berry Hermans |
Games for Health |
The Netherlands |
Citizen Science Games as a Research Tool |
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Carlo van de Weijer |
Eindhoven University of Technology - EAISI |
The Netherlands |
The Future of AI, Who's at the Wheel? |
✓ |
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Charlotte Poot |
Stichting Hospital Hero / LUMC |
The Netherlands |
Empowering Children Through the Hospital Hero App: A Serious Game to reduce fear and anxiety for radiological examinations. |
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Chris Heger |
Bestronics Development |
The Netherlands |
Vasoview Vessel Harvesting Gaming System |
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Danica Mast |
The Hague University |
The Netherlands |
The Participant Journey Map for Playful Interaction in (semi-)Public Spaces |
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Danielle Sent |
Jheronimus Academy of Data Science |
The Netherlands |
Workshop: Artificial Intelligence & Ethics |
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David Wortley |
360in360 Immersive Experiences |
United Kingdom |
How Gamification, Wearables, Lifestyle Medicine and AI could transform Public Health |
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Dennis Arts |
Fontys University of Applied Science |
The Netherlands |
Designing tools for interdisciplinary collaboration: from research prototype to digital and tangible boardgame |
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Diana Eijgermans |
The Hague University of Applied Sciences |
The Netherlands |
The Influencergame: Empowering Prevocational Students to Counter Health Misinformation through Serious Gaming |
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Dick Janssen |
Idealisers BV |
The Netherlands |
Empowering Education: Customizable Memory Games for Dyslexia and Dyscalculia |
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Drew Crecente |
Jennifer Ann's Group |
United States |
Gaming Against Violence: History and Evolution of Bespoke Prosocial Video Games for Violence Prevention |
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Dylan Arnold |
Abertay University Dundee |
Scotland |
Video Games: A Tool for Mental Health or a Risk Factor? |
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Egge van der Poel |
Eggewel |
The Netherlands |
Data, Complexity, Learning |
✓ |
|
Ellis Bartholomeus |
Ellis In Wonderland & Eindhoven University of Technology |
The Netherlands |
Don't Forget to Play |
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Els Ducheyne |
DiCE |
Belgium |
Workshop: Sustainability Scope 3 |
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Emmie Koevoets |
Wilhelmina Children's Hospital (University Medical Center Utrecht) |
The Netherlands |
The Role of Play in Mental Health of Children With a Chronic Physical Condition |
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Fares Kayali |
University of Vienna |
Austria |
StableHandVR - Virtual Reality Training for Restoring Hand and Finger Function |
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Gert-Jan Brok |
InMotion VR |
The Netherlands |
XR in Rehabilitation Care |
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Gordon Brown |
Abertay University |
Scotland |
Exploring Visual Aesthetics and Performance in Indoor Cycling Exergames |
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Hüseyin Keke |
Ruhr University Bochum |
Germany |
Workshop: Sustainability Scope 3 |
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Ildikó Vajda |
Netherlands Patients Federation |
The Netherlands |
Workshop: Artificial Intelligence & Ethics |
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Jeroen Cremers |
ScaleUp Capital |
The Netherlands |
Workshop: Pitch Your Innovation! |
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Joanneke Weerdmeester |
HKU University of the Arts Utrecht |
The Netherlands |
Lessons Learned from the Design Rationales in E-Health Junior; Unlocking the Game of Perspectives |
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Joep de Groot |
CZ |
The Netherlands |
Change is Coming: Q&A Session with Chairman of the Board of CZ |
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Joep Janssen |
HoloMoves |
The Netherlands |
XR in Rehabilitation Care |
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John Harrison |
Metis Cognition Ltd. |
The Netherlands |
Conference host |
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Joke Veltman |
IQ Health Radboudumc Nijmegen |
The Netherlands |
Melody Game for Music Training for Cochlear Implant Users |
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Julie Vranken |
UHasselt, Ziekenhuis Oost-Limburg & Jessa Ziekenhuis |
Belgium |
Remote Monitoring@Home: Transforming Care Towards Hybrid Care |
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Jurriaan van Rijswijk |
Games for Health Europe Foundation |
The Netherlands |
Workshop: Sustainability Scope 3 / Workshop: Scale Up Your Innovation |
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Kelsey Bruins |
Radboudumc Amalia Children's Hospital |
The Netherlands |
Sickle Cell Adventures: Self-management Through Play for Children Aged 4-12 Years |
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Laura Steman |
Floortje App BV |
The Netherlands |
Launching Floortje AI |
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Liga Berzina |
uzvediba.lv |
Latvia |
Cracking the Code. Practical Tools to Transform Challenging Behavior |
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Lisette van Gemert-Pijnen |
University of Twente |
The Netherlands |
Digitalization and Smart Use of Data |
✓ |
|
Lorenzo James |
Eindhoven University of Technology |
The Netherlands |
Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on "Dark" Gamification |
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Marco Beijersbergen |
cosine |
The Netherlands |
Games 4 Society: How Gaming Can Improve Remote Sensing of the Earth |
✓ |
|
Mark Janssen |
National Health Care Institute |
The Netherlands |
Q&A Session with Chairman of the Board of the National Health Care Institute |
|
|
Mark van Kuijk |
Games for Health |
The Netherlands |
Citizen Science Games as a Research Tool / How to Fail a Shipping Test Multiple Times |
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Martijn Gemmink |
Floortje App B.V. |
The Netherlands |
Launching Floortje AI |
|
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Meyke Roosink |
University of Twente |
The Netherlands |
Workshop: Design for Implementation in Healthcare |
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Natasja Paulssen |
Dutch Rose Media |
The Netherlands |
AR ExerGames: promoting Physical Activity through Augmented Reality |
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Nicolette Bodewes |
Games for Health |
The Netherlands |
Workshop: Map Your Innovation Journey |
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Nils van Herpen |
Cooperation VGZ |
The Netherlands |
Workshop: Pitch Your Innovation! |
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Olivier Blanson Henkemans |
TNO |
The Netherlands |
ePartners4All: A Co-Creation Initiative for Enhancing Child Wellbeing through Edutainment and Interactive Robot Support |
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Olivier Hokke |
Game Tailors |
The Netherlands |
Game-based training |
|
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Oscar Dalmau |
UCF - Continuing Education Center, inside Healthcare System in Barcelona - Catalonia |
Spain |
Healthcare Skills Toolbox |
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Patrick van Eekeren |
M&I/Partners |
The Netherlands |
Workshop: Pitch Your Innovation! |
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Puck Noorlag |
Sophia's Children Hospital / Erasmus MC |
The Netherlands |
Development, Evaluation, and Future of Grow It!: a Gamified Smartphone App to Promote Overall Mental Wellbeing |
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Réka Deuten-Makkai |
Digital Society Alliance |
The Netherlands |
Digital Divide and the Local Chain Approach to Digital Inclusion in The Netherlands |
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Remco Hoogendijk |
Sint Maartens Clinic |
The Netherlands |
Rehab Re-Imagined |
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René Luigies |
Games for Health |
The Netherlands |
Citizen Science: What We Learned From the Past for the Future |
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Renske Hebing |
Sint Maartens Clinic |
The Netherlands |
Empowering Patients with Low Socioeconomic Status: An Interactive Approach to Improve Medication Adherence and Health Equity |
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Rob Tieben |
Games for Health |
The Netherlands |
Moderator: Play Behavior & Design Research |
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Robert Metzke |
Philips |
The Netherlands |
Workshop: Sustainability Scope 3 |
|
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Roger ter Heide |
ImproVive |
The Netherlands |
Innovations in Healthcare Using XR and AI Technology |
|
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Ruben Knevels |
Hasselt University |
Belgium |
Remote Monitoring in Chronic Obstructive Lung Disease |
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Ruud van der Wel |
My Breath My Music Foundation |
The Netherlands |
Respiratory Training Using Technological (Gaming) Solutions for Patients With Severe (Multiple) Disabilities |
|
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Ruud Verdaasdonk |
University of Twente |
The Netherlands |
Workshop: Design for Implementation in Healthcare |
|
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Sander Bakkes |
Utrecht University |
The Netherlands |
How Pinball Play Supports Wellbeing |
|
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Sophie Asveld |
Freequency |
The Netherlands |
Freequency Maakt Grip op je Tinnitus met Serious Gaming Mogelijk |
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Stephan Hulsbergen |
BOM |
The Netherlands |
Consistent Venture Building and Financing in Healthcare |
|
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Stéphanie Carlier |
IDLab, UGent - imec |
Belgium |
Empowering Health : Personalised Serious Games and Gamification |
|
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Stephanie Jansen-Kosterink |
Roessingh Rehabilitation Centre |
The Netherlands |
Broaden Our Horizon: A Different View on the Evaluation of Games for Health. |
✓ |
|
Teresa Cardoso Ribeiro-Van den Muijzenberg |
National Health Care Institute |
The Netherlands |
Workshop: Map Your Innovation Journey |
|
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Teun Schutte |
Budiyu |
The Netherlands |
Workshop: Patient Engagement / Pitch: Budiyu - Your Buddy to Get Grip on Your Health |
|
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Vincent Eurlings |
Aumens |
The Netherlands |
Autonomy For All - Aumens |
|
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Wendy Maas |
Axon Healthcare |
The Netherlands |
Workshop: Patient Engagement |
|
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Wout van Nierop |
Getinge |
The Netherlands |
A Game as a Tool for Learning a Surgical Procedure |
|
|
Wouter Sluis-Thiescheffer |
HAN |
The Netherlands |
Education Escape Room for Mental Health Professionals |
|
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Zofia Einhorn |
ThePlayground |
Israel |
Winning Hearts: The Quest Where Health Meets Gamification |
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